Flatten create structure

Signed-off-by: Ralf Zerres <ralf.zerres@networkx.de>
This commit is contained in:
2021-05-21 12:46:33 +02:00
parent 9ed395d04b
commit 78be428e7d
198 changed files with 257 additions and 3526 deletions

View File

@@ -0,0 +1,45 @@
extern crate sdl2;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use std::time::Duration;
pub fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
let window = video_subsystem
.window("rust-sdl2 demo: Video", 800, 600)
.position_centered()
.opengl()
.build()
.map_err(|e| e.to_string())?;
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
canvas.set_draw_color(Color::RGB(255, 0, 0));
canvas.clear();
canvas.present();
let mut event_pump = sdl_context.event_pump()?;
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
canvas.clear();
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 30));
// The rest of the game loop goes here...
}
Ok(())
}