Files
advotracker/frontend/examples/canvas.rs
2020-06-12 16:39:45 +02:00

280 lines
8.8 KiB
Rust

use orbtk::{prelude::*, render::platform::RenderContext2D, utils};
use std::cell::Cell;
use euc::{buffer::Buffer2d, rasterizer, Pipeline};
use vek::*;
// Cube is copied from euc spinning_cube example
// https://github.com/zesterer/euc/blob/master/examples/spinning_cube.rs
struct Cube<'a> {
mvp: Mat4<f32>,
positions: &'a [Vec4<f32>],
}
impl<'a> Pipeline for Cube<'a> {
type Vertex = (usize, Rgba<f32>);
type VsOut = Rgba<f32>;
type Pixel = u32;
#[inline(always)]
fn vert(&self, (v_index, v_color): &Self::Vertex) -> ([f32; 4], Self::VsOut) {
((self.mvp * self.positions[*v_index]).into_array(), *v_color)
}
#[inline(always)]
fn frag(&self, v_color: &Self::VsOut) -> Self::Pixel {
let bytes = v_color.map(|e| (e * 255.0) as u8).into_array();
(bytes[2] as u32) << 0
| (bytes[1] as u32) << 8
| (bytes[0] as u32) << 16
| (bytes[3] as u32) << 24
}
}
#[derive(Clone, Default, PartialEq, Pipeline)]
struct CubePipeline {
spin: Cell<f32>,
}
impl render::RenderPipeline for CubePipeline {
fn draw(&self, render_target: &mut render::RenderTarget) {
let mut color = Buffer2d::new(
[
render_target.width() as usize,
render_target.height() as usize,
],
0,
);
let mut depth = Buffer2d::new(
[
render_target.width() as usize,
render_target.height() as usize,
],
1.0,
);
let mvp = Mat4::perspective_fov_rh_no(
1.3,
render_target.width() as f32,
render_target.height() as f32,
0.01,
100.0,
) * Mat4::translation_3d(Vec3::new(0.0, 0.0, -2.0))
* Mat4::<f32>::scaling_3d(0.4)
* Mat4::rotation_x((self.spin.get() * 0.002) * 8.0)
* Mat4::rotation_y((self.spin.get() as f32 * 0.004).cos() * 4.0)
* Mat4::rotation_z((self.spin.get() as f32 * 0.008).sin() * 2.0);
Cube {
mvp,
positions: &[
Vec4::new(-1.0, -1.0, -1.0, 1.0), // 0
Vec4::new(-1.0, -1.0, 1.0, 1.0), // 1
Vec4::new(-1.0, 1.0, -1.0, 1.0), // 2
Vec4::new(-1.0, 1.0, 1.0, 1.0), // 3
Vec4::new(1.0, -1.0, -1.0, 1.0), // 4
Vec4::new(1.0, -1.0, 1.0, 1.0), // 5
Vec4::new(1.0, 1.0, -1.0, 1.0), // 6
Vec4::new(1.0, 1.0, 1.0, 1.0), // 7
],
}
.draw::<rasterizer::Triangles<_, rasterizer::BackfaceCullingEnabled>, _>(
&[
// -x
(0, Rgba::green()),
(3, Rgba::blue()),
(2, Rgba::red()),
(0, Rgba::green()),
(1, Rgba::red()),
(3, Rgba::blue()),
// +x
(7, Rgba::blue()),
(4, Rgba::green()),
(6, Rgba::red()),
(5, Rgba::red()),
(4, Rgba::green()),
(7, Rgba::blue()),
// -y
(5, Rgba::blue()),
(0, Rgba::red()),
(4, Rgba::green()),
(1, Rgba::green()),
(0, Rgba::red()),
(5, Rgba::blue()),
// +y
(2, Rgba::red()),
(7, Rgba::blue()),
(6, Rgba::green()),
(2, Rgba::red()),
(3, Rgba::green()),
(7, Rgba::blue()),
// -z
(0, Rgba::red()),
(6, Rgba::green()),
(4, Rgba::blue()),
(0, Rgba::red()),
(2, Rgba::blue()),
(6, Rgba::green()),
// +z
(7, Rgba::green()),
(1, Rgba::red()),
(5, Rgba::blue()),
(3, Rgba::blue()),
(1, Rgba::red()),
(7, Rgba::green()),
],
&mut color,
Some(&mut depth),
);
render_target.draw(color.as_ref());
}
}
// OrbTk 2D drawing
#[derive(Clone, Default, PartialEq, Pipeline)]
struct Graphic2DPipeline;
impl render::RenderPipeline for Graphic2DPipeline {
fn draw(&self, render_target: &mut render::RenderTarget) {
let mut render_context =
RenderContext2D::new(render_target.width(), render_target.height());
let width = 120.0;
let height = 120.0;
let x = (render_target.width() - width) / 2.0;
let y = (render_target.height() - height) / 2.0;
// render_context.set_fill_style(utils::Brush::SolidColor(Color::from("#000000")));
render_context.set_fill_style(utils::Brush::LinearGradient {
start: Point::new(x, y),
end: Point::new(x + width, y + height),
stops: vec![
LinearGradientStop {
position: 0.0,
color: Color::from("#0021EB"),
},
LinearGradientStop {
position: 0.5,
color: Color::from("#CE2F24"),
},
LinearGradientStop {
position: 1.0,
color: Color::from("#70EF49"),
},
],
});
render_context.fill_rect(x, y, width, height);
// render_target.draw(render_context.data());
}
}
#[derive(Default, AsAny)]
pub struct MainViewState {
cube_spin: f32,
}
impl MainViewState {
fn spin(&mut self) {
self.cube_spin += 32.0;
}
}
impl State for MainViewState {
fn update(&mut self, _: &mut Registry, ctx: &mut Context<'_>) {
if let Some(cube) = ctx
.widget()
.get_mut::<RenderPipeline>("render_pipeline")
.0
.as_any()
.downcast_ref::<CubePipeline>()
{
cube.spin.set(self.cube_spin);
}
}
}
widget!(
MainView<MainViewState> {
render_pipeline: RenderPipeline
}
);
impl Template for MainView {
fn template(self, id: Entity, ctx: &mut BuildContext) -> Self {
self.name("MainView")
.render_pipeline(RenderPipeline(Box::new(CubePipeline::default())))
.child(
Grid::create()
.rows(
Rows::create()
.row("auto")
.row("*")
.row("auto")
.row("*")
.build(),
)
.child(
TextBlock::create()
.attach(Grid::row(0))
.text("Canvas (render with euc crate)")
.element("text-block")
.class("h1")
.margin(4.0)
.build(ctx),
)
.child(
Canvas::create()
.attach(Grid::row(1))
.render_pipeline(id)
.build(ctx),
)
.child(
Button::create()
.text("spin cube")
.vertical_alignment("end")
.attach(Grid::row(1))
.margin(4.0)
.on_click(move |states, _| {
states.get_mut::<MainViewState>(id).spin();
true
})
.build(ctx),
)
.child(
TextBlock::create()
.attach(Grid::row(2))
.text("Canvas (render with OrbTk)")
.element("text-block")
.class("h1")
.margin(4.0)
.build(ctx),
)
.child(
Canvas::create()
.attach(Grid::row(3))
.render_pipeline(RenderPipeline(Box::new(Graphic2DPipeline::default())))
.build(ctx),
)
.build(ctx),
)
}
}
fn main() {
// use this only if you want to run it as web application.
orbtk::initialize();
Application::new()
.window(|ctx| {
Window::create()
.title("OrbTk - canvas example")
.position((100.0, 100.0))
.size(420.0, 730.0)
.child(MainView::create().build(ctx))
.build(ctx)
})
.run();
}