feat: send invites over federation
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@@ -689,7 +689,7 @@ type AsyncRecursiveResult<'a, T, E> = Pin<Box<dyn Future<Output = StdResult<T, E
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/// it
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/// 14. Use state resolution to find new room state
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// We use some AsyncRecursiveResult hacks here so we can call this async funtion recursively
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fn handle_incoming_pdu<'a>(
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pub fn handle_incoming_pdu<'a>(
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origin: &'a ServerName,
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event_id: &'a EventId,
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value: BTreeMap<String, CanonicalJsonValue>,
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