Implement the new unified grid layout

Here I've implemented an MVP for the new unified grid layout, which scales smoothly up to arbitrarily many participants. It doesn't yet have a special 1:1 layout, so in spotlight mode and 1:1s, we will still fall back to the legacy grid systems.

Things that happened along the way:
- The part of VideoTile that is common to both spotlight and grid tiles, I refactored into MediaView
- VideoTile renamed to GridTile
- Added SpotlightTile for the new, glassy spotlight designs
- NewVideoGrid renamed to Grid, and refactored to be even more generic
- I extracted the media name logic into a custom React hook
- Deleted the BigGrid experiment
This commit is contained in:
Robin
2024-05-02 18:44:36 -04:00
parent 5ad2a27a92
commit 20602c122b
32 changed files with 1863 additions and 2586 deletions

31
src/grid/Grid.css Normal file
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/*
Copyright 2023 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
.grid {
contain: layout style;
position: relative;
flex-grow: 1;
margin-inline: var(--inline-content-inset);
margin-block: var(--cpd-space-4x);
}
.slots {
position: relative;
}
.slot {
contain: strict;
}

23
src/grid/Grid.module.css Normal file
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/*
Copyright 2023-2024 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
.grid {
contain: layout style;
}
.slot {
contain: strict;
}

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src/grid/Grid.tsx Normal file
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/*
Copyright 2023-2024 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import {
SpringRef,
TransitionFn,
animated,
useTransition,
} from "@react-spring/web";
import { EventTypes, Handler, useScroll } from "@use-gesture/react";
import {
CSSProperties,
ComponentProps,
ComponentType,
FC,
LegacyRef,
ReactNode,
useCallback,
useEffect,
useMemo,
useRef,
useState,
} from "react";
import useMeasure from "react-use-measure";
import classNames from "classnames";
import styles from "./Grid.module.css";
import { useMergedRefs } from "../useMergedRefs";
import { TileWrapper } from "./TileWrapper";
import { usePrefersReducedMotion } from "../usePrefersReducedMotion";
import { TileSpringUpdate } from "./LegacyGrid";
interface Rect {
x: number;
y: number;
width: number;
height: number;
}
interface Tile<Model> extends Rect {
id: string;
model: Model;
}
interface TileSpring {
opacity: number;
scale: number;
zIndex: number;
x: number;
y: number;
width: number;
height: number;
}
interface DragState {
tileId: string;
tileX: number;
tileY: number;
cursorX: number;
cursorY: number;
}
interface SlotProps extends ComponentProps<"div"> {
tile: string;
style?: CSSProperties;
className?: string;
}
/**
* An invisible "slot" for a tile to go in.
*/
export const Slot: FC<SlotProps> = ({ tile, style, className, ...props }) => (
<div
className={classNames(className, styles.slot)}
data-tile={tile}
style={style}
{...props}
/>
);
export interface LayoutProps<Model, R extends HTMLElement> {
ref: LegacyRef<R>;
model: Model;
}
export interface TileProps<Model, R extends HTMLElement> {
ref: LegacyRef<R>;
className?: string;
style?: ComponentProps<typeof animated.div>["style"];
/**
* The width this tile will have once its animations have settled.
*/
targetWidth: number;
/**
* The height this tile will have once its animations have settled.
*/
targetHeight: number;
model: Model;
}
interface Drag {
/**
* The X coordinate of the dragged tile in grid space.
*/
x: number;
/**
* The Y coordinate of the dragged tile in grid space.
*/
y: number;
/**
* The X coordinate of the dragged tile, as a scalar of the grid width.
*/
xRatio: number;
/**
* The Y coordinate of the dragged tile, as a scalar of the grid height.
*/
yRatio: number;
}
type DragCallback = (drag: Drag) => void;
export interface LayoutSystem<LayoutModel, TileModel, R extends HTMLElement> {
/**
* Defines the ID and model of each tile present in the layout.
*/
tiles: (model: LayoutModel) => Map<string, TileModel>;
/**
* A component which creates an invisible layout grid of "slots" for tiles to
* go in. The root element must have a data-generation attribute which
* increments whenever the layout may have changed.
*/
Layout: ComponentType<LayoutProps<LayoutModel, R>>;
/**
* Gets a drag callback for the tile with the given ID. If this is not
* provided or it returns null, the tile is not draggable.
*/
onDrag?: (model: LayoutModel, tile: string) => DragCallback | null;
}
interface Props<
LayoutModel,
TileModel,
LayoutRef extends HTMLElement,
TileRef extends HTMLElement,
> {
/**
* Data with which to populate the layout.
*/
model: LayoutModel;
/**
* The system by which to arrange the layout and respond to interactions.
*/
system: LayoutSystem<LayoutModel, TileModel, LayoutRef>;
/**
* The component used to render each tile in the layout.
*/
Tile: ComponentType<TileProps<TileModel, TileRef>>;
className?: string;
style?: CSSProperties;
}
/**
* A grid of animated tiles.
*/
export function Grid<
LayoutModel,
TileModel,
LayoutRef extends HTMLElement,
TileRef extends HTMLElement,
>({
model,
system: { tiles: getTileModels, Layout, onDrag },
Tile,
className,
style,
}: Props<LayoutModel, TileModel, LayoutRef, TileRef>): ReactNode {
// Overview: This component places tiles by rendering an invisible layout grid
// of "slots" for tiles to go in. Once rendered, it uses the DOM API to get
// the dimensions of each slot, feeding these numbers back into react-spring
// to let the actual tiles move freely atop the layout.
// To tell us when the layout has changed, the layout system increments its
// data-generation attribute, which we watch with a MutationObserver.
const [gridRef1, gridBounds] = useMeasure();
const [gridRoot, gridRef2] = useState<HTMLElement | null>(null);
const gridRef = useMergedRefs<HTMLElement>(gridRef1, gridRef2);
const [layoutRoot, setLayoutRoot] = useState<HTMLElement | null>(null);
const [generation, setGeneration] = useState<number | null>(null);
const prefersReducedMotion = usePrefersReducedMotion();
const layoutRef = useCallback(
(e: HTMLElement | null) => {
setLayoutRoot(e);
if (e !== null)
setGeneration(parseInt(e.getAttribute("data-generation")!));
},
[setLayoutRoot, setGeneration],
);
useEffect(() => {
if (layoutRoot !== null) {
const observer = new MutationObserver((mutations) => {
if (mutations.some((m) => m.type === "attributes")) {
setGeneration(parseInt(layoutRoot.getAttribute("data-generation")!));
}
});
observer.observe(layoutRoot, { attributes: true });
return (): void => observer.disconnect();
}
}, [layoutRoot, setGeneration]);
const slotRects = useMemo(() => {
const rects = new Map<string, Rect>();
if (layoutRoot !== null) {
const slots = layoutRoot.getElementsByClassName(
styles.slot,
) as HTMLCollectionOf<HTMLElement>;
for (const slot of slots)
rects.set(slot.getAttribute("data-tile")!, {
x: slot.offsetLeft,
y: slot.offsetTop,
width: slot.offsetWidth,
height: slot.offsetHeight,
});
}
return rects;
// The rects may change due to the grid being resized or rerendered, but
// eslint can't statically verify this
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [layoutRoot, generation]);
const tileModels = useMemo(
() => getTileModels(model),
[getTileModels, model],
);
// Combine the tile models and slots together to create placed tiles
const tiles = useMemo<Tile<TileModel>[]>(() => {
const items: Tile<TileModel>[] = [];
for (const [id, model] of tileModels) {
const rect = slotRects.get(id);
if (rect !== undefined) items.push({ id, model, ...rect });
}
return items;
}, [slotRects, tileModels]);
const dragCallbacks = useMemo(
() =>
new Map(
(function* (): Iterable<[string, DragCallback | null]> {
if (onDrag !== undefined)
for (const id of tileModels.keys()) yield [id, onDrag(model, id)];
})(),
),
[onDrag, tileModels, model],
);
// Drag state is stored in a ref rather than component state, because we use
// react-spring's imperative API during gestures to improve responsiveness
const dragState = useRef<DragState | null>(null);
const [tileTransitions, springRef] = useTransition(
tiles,
() => ({
key: ({ id }: Tile<TileModel>): string => id,
from: ({ x, y, width, height }: Tile<TileModel>): TileSpringUpdate => ({
opacity: 0,
scale: 0,
zIndex: 1,
x,
y,
width,
height,
immediate: prefersReducedMotion,
}),
enter: { opacity: 1, scale: 1, immediate: prefersReducedMotion },
update: ({
id,
x,
y,
width,
height,
}: Tile<TileModel>): TileSpringUpdate | null =>
id === dragState.current?.tileId
? null
: {
x,
y,
width,
height,
immediate: prefersReducedMotion,
},
leave: { opacity: 0, scale: 0, immediate: prefersReducedMotion },
config: { mass: 0.7, tension: 252, friction: 25 },
}),
// react-spring's types are bugged and can't infer the spring type
) as unknown as [
TransitionFn<Tile<TileModel>, TileSpring>,
SpringRef<TileSpring>,
];
// Because we're using react-spring in imperative mode, we're responsible for
// firing animations manually whenever the tiles array updates
useEffect(() => {
springRef.start();
}, [tiles, springRef]);
const animateDraggedTile = (
endOfGesture: boolean,
callback: DragCallback,
): void => {
const { tileId, tileX, tileY } = dragState.current!;
const tile = tiles.find((t) => t.id === tileId)!;
springRef.current
.find((c) => (c.item as Tile<TileModel>).id === tileId)
?.start(
endOfGesture
? {
scale: 1,
zIndex: 1,
x: tile.x,
y: tile.y,
width: tile.width,
height: tile.height,
immediate:
prefersReducedMotion || ((key): boolean => key === "zIndex"),
// Allow the tile's position to settle before pushing its
// z-index back down
delay: (key): number => (key === "zIndex" ? 500 : 0),
}
: {
scale: 1.1,
zIndex: 2,
x: tileX,
y: tileY,
immediate:
prefersReducedMotion ||
((key): boolean =>
key === "zIndex" || key === "x" || key === "y"),
},
);
if (endOfGesture)
callback({
x: tileX,
y: tileY,
xRatio: tileX / (gridBounds.width - tile.width),
yRatio: tileY / (gridBounds.height - tile.height),
});
};
// Callback for useDrag. We could call useDrag here, but the default
// pattern of spreading {...bind()} across the children to bind the gesture
// ends up breaking memoization and ruining this component's performance.
// Instead, we pass this callback to each tile via a ref, to let them bind the
// gesture using the much more sensible ref-based method.
const onTileDrag = (
tileId: string,
{
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
tap,
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
initial: [initialX, initialY],
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
delta: [dx, dy],
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
last,
}: Parameters<Handler<"drag", EventTypes["drag"]>>[0],
): void => {
if (!tap) {
const tileController = springRef.current.find(
(c) => (c.item as Tile<TileModel>).id === tileId,
)!;
const callback = dragCallbacks.get(tileController.item.id);
if (callback != null) {
if (dragState.current === null) {
const tileSpring = tileController.get();
dragState.current = {
tileId,
tileX: tileSpring.x,
tileY: tileSpring.y,
cursorX: initialX - gridBounds.x,
cursorY: initialY - gridBounds.y + scrollOffset.current,
};
}
dragState.current.tileX += dx;
dragState.current.tileY += dy;
dragState.current.cursorX += dx;
dragState.current.cursorY += dy;
animateDraggedTile(last, callback);
if (last) dragState.current = null;
}
}
};
const onTileDragRef = useRef(onTileDrag);
onTileDragRef.current = onTileDrag;
const scrollOffset = useRef(0);
useScroll(
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
({ xy: [, y], delta: [, dy] }) => {
scrollOffset.current = y;
if (dragState.current !== null) {
dragState.current.tileY += dy;
dragState.current.cursorY += dy;
animateDraggedTile(false, onDrag!(model, dragState.current.tileId)!);
}
},
{ target: gridRoot ?? undefined },
);
return (
<div
ref={gridRef}
className={classNames(className, styles.grid)}
style={style}
>
<Layout ref={layoutRef} model={model} />
{tileTransitions((spring, { id, model, width, height }) => (
<TileWrapper
key={id}
id={id}
onDrag={dragCallbacks.get(id) ? onTileDragRef : null}
targetWidth={width}
targetHeight={height}
model={model}
Tile={Tile}
{...spring}
/>
))}
</div>
);
}

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/*
Copyright 2024 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
.scrolling {
box-sizing: border-box;
block-size: 100%;
display: flex;
flex-wrap: wrap;
justify-content: center;
align-content: center;
gap: var(--gap);
box-sizing: border-box;
}
.scrolling > .slot {
width: var(--width);
height: var(--height);
}
.fixed > .slot {
position: absolute;
inline-size: 404px;
block-size: 233px;
inset: -12px;
}
.fixed > .slot[data-block-alignment="start"] {
inset-block-end: unset;
}
.fixed > .slot[data-block-alignment="end"] {
inset-block-start: unset;
}
.fixed > .slot[data-inline-alignment="start"] {
inset-inline-end: unset;
}
.fixed > .slot[data-inline-alignment="end"] {
inset-inline-start: unset;
}

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/*
Copyright 2024 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { CSSProperties, useMemo } from "react";
import { StateObservable, state, useStateObservable } from "@react-rxjs/core";
import { BehaviorSubject, distinctUntilChanged } from "rxjs";
import { GridLayout as GridLayoutModel } from "../state/CallViewModel";
import { MediaViewModel } from "../state/MediaViewModel";
import { LayoutSystem, Slot } from "./Grid";
import styles from "./GridLayout.module.css";
import { useReactiveState } from "../useReactiveState";
import { subscribe } from "../state/subscribe";
import { Alignment } from "../room/InCallView";
import { useInitial } from "../useInitial";
export interface Bounds {
width: number;
height: number;
}
interface GridCSSProperties extends CSSProperties {
"--gap": string;
"--width": string;
"--height": string;
}
interface GridLayoutSystems {
scrolling: LayoutSystem<GridLayoutModel, MediaViewModel, HTMLDivElement>;
fixed: LayoutSystem<GridLayoutModel, MediaViewModel[], HTMLDivElement>;
}
const slotMinHeight = 130;
const slotMaxAspectRatio = 17 / 9;
const slotMinAspectRatio = 4 / 3;
export const gridLayoutSystems = (
minBounds: StateObservable<Bounds>,
floatingAlignment: BehaviorSubject<Alignment>,
): GridLayoutSystems => ({
// The "fixed" (non-scrolling) part of the layout is where the spotlight tile
// lives
fixed: {
tiles: (model) =>
new Map(
model.spotlight === undefined ? [] : [["spotlight", model.spotlight]],
),
Layout: subscribe(function GridLayoutFixed({ model }, ref) {
const { width, height } = useStateObservable(minBounds);
const alignment = useStateObservable(
useInitial<StateObservable<Alignment>>(() =>
state(
floatingAlignment.pipe(
distinctUntilChanged(
(a1, a2) => a1.block === a2.block && a1.inline === a2.inline,
),
),
),
),
);
const [generation] = useReactiveState<number>(
(prev) => (prev === undefined ? 0 : prev + 1),
[model.spotlight === undefined, width, height, alignment],
);
return (
<div
ref={ref}
className={styles.fixed}
data-generation={generation}
style={{ height }}
>
{model.spotlight && (
<Slot
className={styles.slot}
tile="spotlight"
data-block-alignment={alignment.block}
data-inline-alignment={alignment.inline}
/>
)}
</div>
);
}),
onDrag:
() =>
({ xRatio, yRatio }) =>
floatingAlignment.next({
block: yRatio < 0.5 ? "start" : "end",
inline: xRatio < 0.5 ? "start" : "end",
}),
},
// The scrolling part of the layout is where all the grid tiles live
scrolling: {
tiles: (model) => new Map(model.grid.map((tile) => [tile.id, tile])),
Layout: subscribe(function GridLayout({ model }, ref) {
const { width, height: minHeight } = useStateObservable(minBounds);
// The goal here is to determine the grid size and padding that maximizes
// use of screen space for n tiles without making those tiles too small or
// too cropped (having an extreme aspect ratio)
const [gap, slotWidth, slotHeight] = useMemo(() => {
const gap = width < 800 ? 16 : 20;
const slotMinWidth = width < 500 ? 150 : 180;
let columns = Math.min(
// Don't create more columns than we have items for
model.grid.length,
// The ideal number of columns is given by a packing of equally-sized
// squares into a grid.
// width / column = height / row.
// columns * rows = number of squares.
// ∴ columns = sqrt(width / height * number of squares).
// Except we actually want 16:9-ish slots rather than squares, so we
// divide the width-to-height ratio by the target aspect ratio.
Math.ceil(
Math.sqrt(
(width / minHeight / slotMaxAspectRatio) * model.grid.length,
),
),
);
let rows = Math.ceil(model.grid.length / columns);
let slotWidth = (width - (columns - 1) * gap) / columns;
let slotHeight = (minHeight - (rows - 1) * gap) / rows;
// Impose a minimum width and height on the slots
if (slotWidth < slotMinWidth) {
// In this case we want the slot width to determine the number of columns,
// not the other way around. If we take the above equation for the slot
// width (w = (W - (c - 1) * g) / c) and solve for c, we get
// c = (W + g) / (w + g).
columns = Math.floor((width + gap) / (slotMinWidth + gap));
rows = Math.ceil(model.grid.length / columns);
slotWidth = (width - (columns - 1) * gap) / columns;
slotHeight = (minHeight - (rows - 1) * gap) / rows;
}
if (slotHeight < slotMinHeight) slotHeight = slotMinHeight;
// Impose a minimum and maximum aspect ratio on the slots
const slotAspectRatio = slotWidth / slotHeight;
if (slotAspectRatio > slotMaxAspectRatio)
slotWidth = slotHeight * slotMaxAspectRatio;
else if (slotAspectRatio < slotMinAspectRatio)
slotHeight = slotWidth / slotMinAspectRatio;
// TODO: We might now be hitting the minimum height or width limit again
return [gap, slotWidth, slotHeight];
}, [width, minHeight, model.grid.length]);
const [generation] = useReactiveState<number>(
(prev) => (prev === undefined ? 0 : prev + 1),
[model.grid, width, minHeight],
);
return (
<div
ref={ref}
data-generation={generation}
className={styles.scrolling}
style={
{
width,
"--gap": `${gap}px`,
"--width": `${Math.floor(slotWidth)}px`,
"--height": `${Math.floor(slotHeight)}px`,
} as GridCSSProperties
}
>
{model.grid.map((tile) => (
<Slot className={styles.slot} tile={tile.id} />
))}
</div>
);
}),
},
});

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/*
Copyright 2022 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
.grid {
position: relative;
overflow: hidden;
flex: 1;
touch-action: none;
}

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/*
Copyright 2024 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
.tile.draggable {
cursor: grab;
}
.tile.draggable:active {
cursor: grabbing;
}

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/*
Copyright 2023 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { ComponentType, memo, RefObject, useRef } from "react";
import { EventTypes, Handler, useDrag } from "@use-gesture/react";
import { SpringValue } from "@react-spring/web";
import classNames from "classnames";
import { TileProps } from "./Grid";
import styles from "./TileWrapper.module.css";
interface Props<M, R extends HTMLElement> {
id: string;
onDrag: RefObject<
(
tileId: string,
state: Parameters<Handler<"drag", EventTypes["drag"]>>[0],
) => void
> | null;
targetWidth: number;
targetHeight: number;
model: M;
Tile: ComponentType<TileProps<M, R>>;
opacity: SpringValue<number>;
scale: SpringValue<number>;
zIndex: SpringValue<number>;
x: SpringValue<number>;
y: SpringValue<number>;
width: SpringValue<number>;
height: SpringValue<number>;
}
const TileWrapper_ = memo(
<M, R extends HTMLElement>({
id,
onDrag,
targetWidth,
targetHeight,
model,
Tile,
opacity,
scale,
zIndex,
x,
y,
width,
height,
}: Props<M, R>) => {
const ref = useRef<R | null>(null);
useDrag((state) => onDrag?.current!(id, state), {
target: ref,
filterTaps: true,
preventScroll: true,
});
return (
<Tile
ref={ref}
className={classNames(styles.tile, { [styles.draggable]: onDrag })}
style={{
opacity,
scale,
zIndex,
x,
y,
width,
height,
}}
targetWidth={targetWidth}
targetHeight={targetHeight}
model={model}
/>
);
},
);
TileWrapper_.displayName = "TileWrapper";
/**
* A wrapper around a tile in a video grid. This component exists to decouple
* child components from the grid.
*/
// We pretend this component is a simple function rather than a
// NamedExoticComponent, because that's the only way we can fit in a type
// parameter
export const TileWrapper = TileWrapper_ as <M, R extends HTMLElement>(
props: Props<M, R>,
) => JSX.Element;