Implement the new unified grid layout
Here I've implemented an MVP for the new unified grid layout, which scales smoothly up to arbitrarily many participants. It doesn't yet have a special 1:1 layout, so in spotlight mode and 1:1s, we will still fall back to the legacy grid systems. Things that happened along the way: - The part of VideoTile that is common to both spotlight and grid tiles, I refactored into MediaView - VideoTile renamed to GridTile - Added SpotlightTile for the new, glassy spotlight designs - NewVideoGrid renamed to Grid, and refactored to be even more generic - I extracted the media name logic into a custom React hook - Deleted the BigGrid experiment
This commit is contained in:
465
src/grid/Grid.tsx
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465
src/grid/Grid.tsx
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/*
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Copyright 2023-2024 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import {
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SpringRef,
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TransitionFn,
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animated,
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useTransition,
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} from "@react-spring/web";
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import { EventTypes, Handler, useScroll } from "@use-gesture/react";
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import {
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CSSProperties,
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ComponentProps,
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ComponentType,
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FC,
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LegacyRef,
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ReactNode,
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useCallback,
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useEffect,
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useMemo,
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useRef,
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useState,
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} from "react";
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import useMeasure from "react-use-measure";
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import classNames from "classnames";
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import styles from "./Grid.module.css";
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import { useMergedRefs } from "../useMergedRefs";
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import { TileWrapper } from "./TileWrapper";
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import { usePrefersReducedMotion } from "../usePrefersReducedMotion";
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import { TileSpringUpdate } from "./LegacyGrid";
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interface Rect {
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x: number;
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y: number;
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width: number;
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height: number;
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}
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interface Tile<Model> extends Rect {
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id: string;
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model: Model;
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}
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interface TileSpring {
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opacity: number;
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scale: number;
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zIndex: number;
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x: number;
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y: number;
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width: number;
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height: number;
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}
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interface DragState {
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tileId: string;
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tileX: number;
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tileY: number;
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cursorX: number;
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cursorY: number;
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}
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interface SlotProps extends ComponentProps<"div"> {
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tile: string;
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style?: CSSProperties;
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className?: string;
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}
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/**
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* An invisible "slot" for a tile to go in.
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*/
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export const Slot: FC<SlotProps> = ({ tile, style, className, ...props }) => (
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<div
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className={classNames(className, styles.slot)}
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data-tile={tile}
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style={style}
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{...props}
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/>
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);
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export interface LayoutProps<Model, R extends HTMLElement> {
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ref: LegacyRef<R>;
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model: Model;
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}
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export interface TileProps<Model, R extends HTMLElement> {
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ref: LegacyRef<R>;
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className?: string;
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style?: ComponentProps<typeof animated.div>["style"];
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/**
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* The width this tile will have once its animations have settled.
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*/
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targetWidth: number;
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/**
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* The height this tile will have once its animations have settled.
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*/
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targetHeight: number;
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model: Model;
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}
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interface Drag {
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/**
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* The X coordinate of the dragged tile in grid space.
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*/
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x: number;
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/**
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* The Y coordinate of the dragged tile in grid space.
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*/
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y: number;
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/**
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* The X coordinate of the dragged tile, as a scalar of the grid width.
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*/
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xRatio: number;
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/**
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* The Y coordinate of the dragged tile, as a scalar of the grid height.
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*/
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yRatio: number;
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}
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type DragCallback = (drag: Drag) => void;
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export interface LayoutSystem<LayoutModel, TileModel, R extends HTMLElement> {
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/**
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* Defines the ID and model of each tile present in the layout.
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*/
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tiles: (model: LayoutModel) => Map<string, TileModel>;
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/**
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* A component which creates an invisible layout grid of "slots" for tiles to
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* go in. The root element must have a data-generation attribute which
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* increments whenever the layout may have changed.
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*/
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Layout: ComponentType<LayoutProps<LayoutModel, R>>;
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/**
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* Gets a drag callback for the tile with the given ID. If this is not
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* provided or it returns null, the tile is not draggable.
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*/
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onDrag?: (model: LayoutModel, tile: string) => DragCallback | null;
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}
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interface Props<
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LayoutModel,
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TileModel,
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LayoutRef extends HTMLElement,
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TileRef extends HTMLElement,
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> {
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/**
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* Data with which to populate the layout.
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*/
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model: LayoutModel;
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/**
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* The system by which to arrange the layout and respond to interactions.
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*/
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system: LayoutSystem<LayoutModel, TileModel, LayoutRef>;
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/**
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* The component used to render each tile in the layout.
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*/
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Tile: ComponentType<TileProps<TileModel, TileRef>>;
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className?: string;
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style?: CSSProperties;
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}
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/**
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* A grid of animated tiles.
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*/
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export function Grid<
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LayoutModel,
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TileModel,
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LayoutRef extends HTMLElement,
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TileRef extends HTMLElement,
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>({
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model,
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system: { tiles: getTileModels, Layout, onDrag },
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Tile,
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className,
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style,
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}: Props<LayoutModel, TileModel, LayoutRef, TileRef>): ReactNode {
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// Overview: This component places tiles by rendering an invisible layout grid
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// of "slots" for tiles to go in. Once rendered, it uses the DOM API to get
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// the dimensions of each slot, feeding these numbers back into react-spring
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// to let the actual tiles move freely atop the layout.
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// To tell us when the layout has changed, the layout system increments its
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// data-generation attribute, which we watch with a MutationObserver.
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const [gridRef1, gridBounds] = useMeasure();
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const [gridRoot, gridRef2] = useState<HTMLElement | null>(null);
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const gridRef = useMergedRefs<HTMLElement>(gridRef1, gridRef2);
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const [layoutRoot, setLayoutRoot] = useState<HTMLElement | null>(null);
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const [generation, setGeneration] = useState<number | null>(null);
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const prefersReducedMotion = usePrefersReducedMotion();
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const layoutRef = useCallback(
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(e: HTMLElement | null) => {
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setLayoutRoot(e);
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if (e !== null)
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setGeneration(parseInt(e.getAttribute("data-generation")!));
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},
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[setLayoutRoot, setGeneration],
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);
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useEffect(() => {
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if (layoutRoot !== null) {
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const observer = new MutationObserver((mutations) => {
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if (mutations.some((m) => m.type === "attributes")) {
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setGeneration(parseInt(layoutRoot.getAttribute("data-generation")!));
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}
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});
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observer.observe(layoutRoot, { attributes: true });
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return (): void => observer.disconnect();
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}
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}, [layoutRoot, setGeneration]);
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const slotRects = useMemo(() => {
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const rects = new Map<string, Rect>();
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if (layoutRoot !== null) {
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const slots = layoutRoot.getElementsByClassName(
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styles.slot,
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) as HTMLCollectionOf<HTMLElement>;
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for (const slot of slots)
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rects.set(slot.getAttribute("data-tile")!, {
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x: slot.offsetLeft,
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y: slot.offsetTop,
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width: slot.offsetWidth,
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height: slot.offsetHeight,
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});
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}
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return rects;
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// The rects may change due to the grid being resized or rerendered, but
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// eslint can't statically verify this
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [layoutRoot, generation]);
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const tileModels = useMemo(
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() => getTileModels(model),
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[getTileModels, model],
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);
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// Combine the tile models and slots together to create placed tiles
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const tiles = useMemo<Tile<TileModel>[]>(() => {
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const items: Tile<TileModel>[] = [];
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for (const [id, model] of tileModels) {
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const rect = slotRects.get(id);
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if (rect !== undefined) items.push({ id, model, ...rect });
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}
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return items;
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}, [slotRects, tileModels]);
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const dragCallbacks = useMemo(
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() =>
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new Map(
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(function* (): Iterable<[string, DragCallback | null]> {
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if (onDrag !== undefined)
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for (const id of tileModels.keys()) yield [id, onDrag(model, id)];
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})(),
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),
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[onDrag, tileModels, model],
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);
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// Drag state is stored in a ref rather than component state, because we use
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// react-spring's imperative API during gestures to improve responsiveness
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const dragState = useRef<DragState | null>(null);
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const [tileTransitions, springRef] = useTransition(
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tiles,
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() => ({
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key: ({ id }: Tile<TileModel>): string => id,
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from: ({ x, y, width, height }: Tile<TileModel>): TileSpringUpdate => ({
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opacity: 0,
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scale: 0,
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zIndex: 1,
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x,
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y,
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width,
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height,
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immediate: prefersReducedMotion,
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}),
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enter: { opacity: 1, scale: 1, immediate: prefersReducedMotion },
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update: ({
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id,
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x,
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y,
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width,
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height,
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}: Tile<TileModel>): TileSpringUpdate | null =>
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id === dragState.current?.tileId
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? null
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: {
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x,
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y,
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width,
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height,
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immediate: prefersReducedMotion,
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},
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leave: { opacity: 0, scale: 0, immediate: prefersReducedMotion },
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config: { mass: 0.7, tension: 252, friction: 25 },
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}),
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// react-spring's types are bugged and can't infer the spring type
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) as unknown as [
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TransitionFn<Tile<TileModel>, TileSpring>,
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SpringRef<TileSpring>,
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];
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// Because we're using react-spring in imperative mode, we're responsible for
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// firing animations manually whenever the tiles array updates
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useEffect(() => {
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springRef.start();
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}, [tiles, springRef]);
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const animateDraggedTile = (
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endOfGesture: boolean,
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callback: DragCallback,
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): void => {
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const { tileId, tileX, tileY } = dragState.current!;
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const tile = tiles.find((t) => t.id === tileId)!;
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springRef.current
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.find((c) => (c.item as Tile<TileModel>).id === tileId)
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?.start(
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endOfGesture
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? {
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scale: 1,
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zIndex: 1,
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x: tile.x,
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y: tile.y,
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width: tile.width,
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height: tile.height,
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immediate:
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prefersReducedMotion || ((key): boolean => key === "zIndex"),
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// Allow the tile's position to settle before pushing its
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// z-index back down
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delay: (key): number => (key === "zIndex" ? 500 : 0),
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}
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: {
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scale: 1.1,
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zIndex: 2,
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x: tileX,
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y: tileY,
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immediate:
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prefersReducedMotion ||
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((key): boolean =>
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key === "zIndex" || key === "x" || key === "y"),
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},
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);
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if (endOfGesture)
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callback({
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x: tileX,
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y: tileY,
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xRatio: tileX / (gridBounds.width - tile.width),
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yRatio: tileY / (gridBounds.height - tile.height),
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});
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};
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// Callback for useDrag. We could call useDrag here, but the default
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// pattern of spreading {...bind()} across the children to bind the gesture
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// ends up breaking memoization and ruining this component's performance.
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// Instead, we pass this callback to each tile via a ref, to let them bind the
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// gesture using the much more sensible ref-based method.
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const onTileDrag = (
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tileId: string,
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{
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// @ts-ignore
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tap,
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// @ts-ignore
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initial: [initialX, initialY],
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// @ts-ignore
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delta: [dx, dy],
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// @ts-ignore
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last,
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}: Parameters<Handler<"drag", EventTypes["drag"]>>[0],
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): void => {
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if (!tap) {
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const tileController = springRef.current.find(
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(c) => (c.item as Tile<TileModel>).id === tileId,
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)!;
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const callback = dragCallbacks.get(tileController.item.id);
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if (callback != null) {
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if (dragState.current === null) {
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const tileSpring = tileController.get();
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dragState.current = {
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tileId,
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tileX: tileSpring.x,
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tileY: tileSpring.y,
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cursorX: initialX - gridBounds.x,
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cursorY: initialY - gridBounds.y + scrollOffset.current,
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};
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}
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dragState.current.tileX += dx;
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dragState.current.tileY += dy;
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dragState.current.cursorX += dx;
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dragState.current.cursorY += dy;
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animateDraggedTile(last, callback);
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if (last) dragState.current = null;
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}
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}
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};
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const onTileDragRef = useRef(onTileDrag);
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onTileDragRef.current = onTileDrag;
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const scrollOffset = useRef(0);
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useScroll(
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// eslint-disable-next-line @typescript-eslint/ban-ts-comment
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// @ts-ignore
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({ xy: [, y], delta: [, dy] }) => {
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scrollOffset.current = y;
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if (dragState.current !== null) {
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dragState.current.tileY += dy;
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dragState.current.cursorY += dy;
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animateDraggedTile(false, onDrag!(model, dragState.current.tileId)!);
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}
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},
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{ target: gridRoot ?? undefined },
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);
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return (
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<div
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ref={gridRef}
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className={classNames(className, styles.grid)}
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style={style}
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>
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<Layout ref={layoutRef} model={model} />
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{tileTransitions((spring, { id, model, width, height }) => (
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<TileWrapper
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key={id}
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id={id}
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onDrag={dragCallbacks.get(id) ? onTileDragRef : null}
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targetWidth={width}
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targetHeight={height}
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model={model}
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Tile={Tile}
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{...spring}
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/>
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))}
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</div>
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);
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}
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Reference in New Issue
Block a user