Fix jumpy speaker tiles in spotlight mode
reorderTiles was programmed to only place a tile in the speaker section if that tile's previous position was off-screen. But for speakers that started off-screen, this would cause them to oscillate in and out of the speaker section on each render, because the speaker section is, of course, on-screen. The solution I've gone with here is to avoid referencing the previous position, and instead go by the computed natural ordering, which ought to be more stable.
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@@ -54,7 +54,7 @@ interface TilePosition {
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zIndex: number;
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}
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interface Tile<T> {
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export interface Tile<T> {
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key: string;
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order: number;
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item: TileDescriptor<T>;
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@@ -728,7 +728,7 @@ function displayedTileCount(
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// Sets the 'order' property on tiles based on the layout param and
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// other properties of the tiles, eg. 'focused' and 'presenter'
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function reorderTiles<T>(
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export function reorderTiles<T>(
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tiles: Tile<T>[],
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layout: Layout,
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displayedTile = -1,
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@@ -750,7 +750,6 @@ function reorderTiles<T>(
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} else {
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const focusedTiles: Tile<T>[] = [];
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const presenterTiles: Tile<T>[] = [];
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const speakerTiles: Tile<T>[] = [];
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const onlyVideoTiles: Tile<T>[] = [];
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const otherTiles: Tile<T>[] = [];
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@@ -763,8 +762,6 @@ function reorderTiles<T>(
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focusedTiles.push(tile);
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} else if (tile.isPresenter) {
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presenterTiles.push(tile);
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} else if (tile.isSpeaker && displayedTile < tile.order) {
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speakerTiles.push(tile);
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} else if (tile.hasVideo) {
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if (tile.order === 0 && tile.item.local) {
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firstLocalTile = tile;
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@@ -788,13 +785,27 @@ function reorderTiles<T>(
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}
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}
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[
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const reorderedTiles = [
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...focusedTiles,
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...presenterTiles,
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...speakerTiles,
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...onlyVideoTiles,
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...otherTiles,
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].forEach((tile, i) => (tile.order = i));
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];
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let nextSpeakerTileIndex = focusedTiles.length + presenterTiles.length;
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reorderedTiles.forEach((tile, i) => {
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// If a speaker's natural ordering would place it outside the default
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// visible area, promote them to the section dedicated to speakers
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if (tile.isSpeaker && displayedTile <= i && nextSpeakerTileIndex < i) {
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// Remove the tile from its current section
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reorderedTiles.splice(i, 1);
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// Insert it into the speaker section
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reorderedTiles.splice(nextSpeakerTileIndex, 0, tile);
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nextSpeakerTileIndex++;
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}
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});
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reorderedTiles.forEach((tile, i) => (tile.order = i));
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}
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}
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