Merge branch 'grid-interactions' into livekit-experiment

This commit is contained in:
Robin Townsend
2023-06-17 22:32:19 -04:00
5 changed files with 439 additions and 52 deletions

View File

@@ -47,6 +47,8 @@ import {
forEachCellInArea,
cycleTileSize,
appendItems,
tryMoveTile,
resize,
} from "./model";
import { TileWrapper } from "./TileWrapper";
@@ -84,8 +86,11 @@ const useGridState = (
}),
};
// Step 2: Backfill gaps left behind by removed tiles
const grid2 = fillGaps(grid1);
// Step 2: Resize the grid if necessary and backfill gaps left behind by
// removed tiles
// Resizing already takes care of backfilling gaps
const grid2 =
columns !== grid1.columns ? resize(grid1, columns!) : fillGaps(grid1);
// Step 3: Add new tiles to the end of the grid
const existingItemIds = new Set(
@@ -207,14 +212,10 @@ export function NewVideoGrid<T>({
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [slotGrid, slotGridGeneration, gridBounds]);
const [columns] = useReactiveState<number | null>(
// Since grid resizing isn't implemented yet, pick a column count on mount
// and stick to it
(prevColumns) =>
prevColumns !== undefined && prevColumns !== null
? prevColumns
: // The grid bounds might not be known yet
gridBounds.width === 0
const columns = useMemo(
() =>
// The grid bounds might not be known yet
gridBounds.width === 0
? null
: Math.max(2, Math.floor(gridBounds.width * 0.0045)),
[gridBounds]
@@ -283,6 +284,8 @@ export function NewVideoGrid<T>({
const animateDraggedTile = (endOfGesture: boolean) => {
const { tileId, tileX, tileY, cursorX, cursorY } = dragState.current!;
const tile = tiles.find((t) => t.item.id === tileId)!;
const originIndex = grid!.cells.findIndex((c) => c?.item.id === tileId);
const originCell = grid!.cells[originIndex]!;
springRef.current
.find((c) => (c.item as Tile).item.id === tileId)
@@ -313,23 +316,36 @@ export function NewVideoGrid<T>({
}
);
const overTile = tiles.find(
(t) =>
cursorX >= t.x &&
cursorX < t.x + t.width &&
cursorY >= t.y &&
cursorY < t.y + t.height
const columns = grid!.columns;
const rows = row(grid!.cells.length - 1, grid!) + 1;
const cursorColumn = Math.floor(
(cursorX / slotGrid!.clientWidth) * columns
);
if (overTile !== undefined && overTile.item.id !== tileId) {
setGrid((g) => ({
...g!,
cells: g!.cells.map((c) => {
if (c?.item === overTile.item) return { ...c, item: tile.item };
if (c?.item === tile.item) return { ...c, item: overTile.item };
return c;
}),
}));
}
const cursorRow = Math.floor((cursorY / slotGrid!.clientHeight) * rows);
const cursorColumnOnTile = Math.floor(
((cursorX - tileX) / tile.width) * originCell.columns
);
const cursorRowOnTile = Math.floor(
((cursorY - tileY) / tile.height) * originCell.rows
);
const dest =
Math.max(
0,
Math.min(
columns - originCell.columns,
cursorColumn - cursorColumnOnTile
)
) +
grid!.columns *
Math.max(
0,
Math.min(rows - originCell.rows, cursorRow - cursorRowOnTile)
);
if (dest !== originIndex) setGrid((g) => tryMoveTile(g, originIndex, dest));
};
// Callback for useDrag. We could call useDrag here, but the default