Commit Graph

18 Commits

Author SHA1 Message Date
David Baker
d1aa34b2e0 Use the native ResizeObserver where available
My dev env suddenly, with no apparent prompt, went into a mode where
it wouldn't display nay video tiles which was because they were 0x0
in the top left corner, which in turn was because the ResizeObserver
was never returning the actual bounds of the video tile container.

As per comment, this uses the native impl in preference to the ponyfill,
although in practice it looks like all our target browsers should support
it, so perhaps we could just remove the ponyfill entirely.
2023-04-20 13:39:25 +01:00
Robin Townsend
efbf319fa1 Explain why we cast the tile springs 2023-02-13 22:40:26 -05:00
Robin Townsend
58ed372afa Fix type and lint errors 2023-02-13 21:57:57 -05:00
Robin Townsend
69e6ba93c1 Add a switch to toggle between the new and old grids 2023-02-13 20:36:42 -05:00
Robin Townsend
0915e327e1 Implement somewhat working drag & drop and improve render memoization 2023-02-01 11:32:10 -05:00
Robin Townsend
d3fba7fd5f WIP minus unfinished split grid layouts 2023-01-18 10:52:12 -05:00
Robin Townsend
faa8f95f97 Reduce the size of the local feed in 1:1 calls at small window sizes 2023-01-04 08:38:24 -05:00
David Baker
df9c1fed2a Fix copyright headers
This is an Element project (in the vector-im repo) so the Copyright
should be for New Vector: it was incorrectly attributed to the
foundation for some files (and some files were missing headers).
2023-01-03 16:55:26 +00:00
David Baker
223793a445 Make spatial audio Firefox-only
Hopefully explained in comment: we have a heisenbug where we sometimes
lack audio from a certain participant, so this simplifies the audio
path by removing the workaround required to do AEC with spatial audio
on chrome.
2022-12-16 17:12:17 +00:00
Robin Townsend
2d5f413a1f Improve the visual experience of joining a call
Because useMeasure always returns a width and height of zero on the first render, various call UI elements would flash in and out of existence or animate in from the wrong place when joining a call. This poses an accessibility issue, and is generally unpleasant.
2022-11-02 23:17:36 -04:00
David Baker
feeb9c4e7c Fix missing tile bug
The 'connecting' tile change meant that we could have tiles right
at the start of the call where we wouldn't have before, and in fact
could have tiles for other users before we even had a tile for ourself.
This threw off the logic for ordering tiles which had a special case
for 1:1 calling which assumed that one of the tiles in a 1:1 call was
the local user. In this case, this assumption wasn't true at the very
start of the call, so the tile orders got assigned incorrectly and then
persisted for the rest of the call.

Fixes https://github.com/vector-im/element-call/issues/694
2022-11-01 18:10:11 +00:00
David Baker
b8af9a0733 Merge pull request #648 from vector-im/dbkr/tiles_for_everyone
Show tiles for members we're trying to connect to
2022-10-25 12:56:43 +01:00
Robin Townsend
7ad84de9c2 Re-enable focusing tiles in 1:1 calls 2022-10-24 10:22:51 -04:00
David Baker
1ea9432769 Show tiles for members we're trying to connect to
This should help give more context on what's going wrong in
splitbrain scenarios.

If users leave calls uncleanly, their tile will remain in until
their member event times out, which will be an hour from when they
joined the call. See https://github.com/vector-im/element-call/issues/639.

Part of https://github.com/vector-im/element-call/issues/616
2022-10-21 17:24:56 +01:00
Robin Townsend
178c6496bd yarn prettier:format 2022-10-18 00:48:29 -04:00
Robin Townsend
c5eb9f0b99 Prevent screenshare feeds from collapsing when you're alone in freedom mode
The code was previously confusing focused and presenter tiles quite a bit, and also had a couple different spots that would mistakenly engage 1:1 layout behavior when you're alone with your own screensharing feed.
2022-10-18 00:30:37 -04:00
David Baker
6355aa863c Fix scroll bug in spotlight view
This was a confusion between indicies of the tile and the tile position:
the spotlight tile is the 0th TilePosition, ie. the tile with order
0, not the tile with index 0.

Also comment one method to hopefully make this slightly easier to
understand.
2022-09-22 12:03:57 +01:00
Timo
51ae1c819a typescript src/video-grid (#511) 2022-08-12 19:27:34 +02:00