Commit Graph

10 Commits

Author SHA1 Message Date
Robin
d95336a7a0 Ensure that all our components have display names
This turns on a lint rule to require display names for all of our components, which makes it a lot easier to find your way around the component tree in React's dev tools.
2023-12-19 11:00:33 -05:00
Robin
169ccd9de5 Start refactoring some business logic into view models
As Element Call grows in complexity, it has become a pain point that our business logic remains so tightly coupled to the UI code. In particular, this has made testing difficult, and the complex semantics of React hooks are not a great match for arbitrary business logic. Here, I show the beginnings of what it would look like for us to adopt the MVVM pattern. I've created a CallViewModel and TileViewModel that expose their state to the UI as rxjs Observables, as well as a couple of helper functions for consuming view models in React code.

This should contain no user-visible changes, but we need to watch out for regressions particularly around focus switching and promotion of speakers, because this was the logic I chose to refactor first.
2023-12-01 17:09:21 -05:00
Robin
614bc82402 Format code 2023-10-11 10:42:04 -04:00
Robin
a7624806b2 Upgrade eslint-plugin-matrix-org to 1.2.1
This upgrade came with a number of new lints that needed to be fixed across the code base. Primarily: explicit return types on functions, and explicit visibility modifiers on class members.
2023-09-22 18:07:06 -04:00
Robin
915fb63356 First pass at the new video tile designs
Here, I've begun updating the styles of video tiles to match the new designs. Not yet updated: the local volume option is supposed to go inside an overflow menu now, but I haven't gotten to that yet.

To make the outlines on hovered / speaking tiles show up properly, I have to remove the usePageFocusStyle hack, which was preventing CSS outlines from being used for anything other than focus rings. I honestly can't tell what problem it was solving in the first place: focus rings still appear to behave as expected throughout the application.
2023-09-13 16:19:29 -04:00
Daniel Abramov
0105162ffa Enable strict lints
An attempt to fix https://github.com/vector-im/element-call/issues/1132
2023-07-11 16:02:58 +01:00
Robin Townsend
3ac98c8865 Make the expand and collapse interactions inverses of one another
For the most part, at least. If the edge cases where they differ still feel weird, I can iterate on this further.

The diff is unfortunately a bit impenetrable, because I had to change both the fillGaps and cycleTileSize core algorithms used by the big grid layout. But: the main change of significance is the addition of a function vacateArea, which clears out an area within the grid in a specific way that mirrors the motion performed by fillGaps.
2023-07-06 00:59:14 -04:00
Robin Townsend
17450b4531 Fix big grid crashing due to missing React import
by fixing the cause rather than the symptom: this upgrades the code to use the new, recommended JSX transform mode of React 17+, which no longer requires you to import React manually just to write JSX.
2023-06-30 18:21:18 -04:00
Robin Townsend
1c6ef97457 Improve typing around layouts and grid components 2023-06-28 10:59:36 -04:00
Robin Townsend
cc35f243f2 Make NewVideoGrid support arbitrary layout systems
In preparation for adding layouts other than big grid to the NewVideoGrid component, I've abstracted the grid layout system into an interface called Layout. For now, the only implementation of this interface is BigGrid, but this will allow us to easily plug in Spotlight, SplitGrid, and OneOnOne layout systems so we can get rid of the old VideoGrid component and have One Grid to Rule Them All™.

Please do shout if any of this seems obtuse or underdocumented, because I'm not super happy with how approachable the NewVideoGrid code looks right now…

Incidentally, this refactoring made it way easier to save the state of the grid while in fullscreen / another layout, so I went ahead and did that.
2023-06-27 14:20:45 -04:00