...instead of monkey patching the console log objects. We use a logging
framework everywhere now (this fixes the times when we didn't...)
so there's not really a reason to do this the hacky way anymore.
This means that log lines now appear to come from whatever else is
intercepting the logger (eg. sentry) rather than rageshake.ts.
Opinions on this welcome on whether it's better or not.
This upgrade came with a number of new lints that needed to be fixed across the code base. Primarily: explicit return types on functions, and explicit visibility modifiers on class members.
This attempts to converge all our modals on the new modal component while changing their designs as little as possible. This should reduce the bundle size a bit and make the app generally feel like it's converging on the new designs, even though individual modals still remain to be revamped.
Here, I've begun updating the styles of video tiles to match the new designs. Not yet updated: the local volume option is supposed to go inside an overflow menu now, but I haven't gotten to that yet.
To make the outlines on hovered / speaking tiles show up properly, I have to remove the usePageFocusStyle hack, which was preventing CSS outlines from being used for anything other than focus rings. I honestly can't tell what problem it was solving in the first place: focus rings still appear to behave as expected throughout the application.
As a first step towards adopting the Compound design system and the new Element Call designs, this pulls in Compound's color tokens and applies them to all existing components. I've tried to choose tokens based on the semantics of where they're used, but in some cases, where the new and old design systems differ in semantics, it was necessary to choose tokens based on their resulting color. These hacks can be removed as we implement more of the new designs.
There were a set of environment variables that we used for custom themes, but Compound has way too many design tokens for that approach to still be a good idea, so I decided to replace them all with a single environment variable that just lets you write arbitrary custom CSS.
For the most part, at least. If the edge cases where they differ still feel weird, I can iterate on this further.
The diff is unfortunately a bit impenetrable, because I had to change both the fillGaps and cycleTileSize core algorithms used by the big grid layout. But: the main change of significance is the addition of a function vacateArea, which clears out an area within the grid in a specific way that mirrors the motion performed by fillGaps.
So that it doesn't cause unnecessary renders, and interprets a series of three clicks as a double-click followed by a single click, rather than two overlapping double-clicks. (That behavior felt odd to me during testing of NewVideoGrid, which is why I picked up this small change.)
by fixing the cause rather than the symptom: this upgrades the code to use the new, recommended JSX transform mode of React 17+, which no longer requires you to import React manually just to write JSX.
In preparation for adding layouts other than big grid to the NewVideoGrid component, I've abstracted the grid layout system into an interface called Layout. For now, the only implementation of this interface is BigGrid, but this will allow us to easily plug in Spotlight, SplitGrid, and OneOnOne layout systems so we can get rid of the old VideoGrid component and have One Grid to Rule Them All™.
Please do shout if any of this seems obtuse or underdocumented, because I'm not super happy with how approachable the NewVideoGrid code looks right now…
Incidentally, this refactoring made it way easier to save the state of the grid while in fullscreen / another layout, so I went ahead and did that.
We're now using LiveKit's magic RoomAudioRenderer component to make sure everyone's audio is rendered regardless of whether they have a tile in the DOM.