I discovered that this hook was calling complete on the returned observable almost immediately when it gets mounted. This caused the call view model to never know when the application was switching focuses. At first I thought this was just because I forgot to move the call to complete to the effect's clean-up function, but even with that changed, React still calls the effect twice in strict mode. So, let's just remove the call entirely.
This is a start at implementing the call layouts from the new designs. I've added data types to model the contents of each possible layout, and begun implementing the business logic to produce these layouts in the call view model.
As Element Call grows in complexity, it has become a pain point that our business logic remains so tightly coupled to the UI code. In particular, this has made testing difficult, and the complex semantics of React hooks are not a great match for arbitrary business logic. Here, I show the beginnings of what it would look like for us to adopt the MVVM pattern. I've created a CallViewModel and TileViewModel that expose their state to the UI as rxjs Observables, as well as a couple of helper functions for consuming view models in React code.
This should contain no user-visible changes, but we need to watch out for regressions particularly around focus switching and promotion of speakers, because this was the logic I chose to refactor first.