Make tiles resizable and fix some miscellaneous bugs

This commit is contained in:
Robin Townsend
2023-01-25 23:51:36 -05:00
parent 045103dbc9
commit 8912daa922
2 changed files with 142 additions and 30 deletions

View File

@@ -2,7 +2,7 @@
position: relative;
flex-grow: 1;
padding: 0 22px;
overflow-y: scroll;
overflow-y: auto;
}
.slotGrid {

View File

@@ -1,10 +1,8 @@
import { useTransition } from "@react-spring/web";
import { SpringRef, TransitionFn, useTransition } from "@react-spring/web";
import { useDrag } from "@use-gesture/react";
import React, {
FC,
memo,
ReactNode,
useCallback,
useEffect,
useMemo,
useState,
@@ -25,6 +23,7 @@ interface Cell {
/**
* Whether this cell is the first cell of the containing slot.
*/
// TODO: Rename to 'start'?
slot: boolean;
/**
* The width, in columns, of the containing slot.
@@ -122,6 +121,25 @@ const findLast1By1Index = (g: Grid): number | null =>
const row = (index: number, g: Grid): number => Math.floor(index / g.columns);
const column = (index: number, g: Grid): number => index % g.columns;
function* cellsInArea(start: number, end: number, g: Grid): Generator<number, void, unknown>{
const startColumn = column(start, g)
const endColumn = column(end, g)
for (let i = start; i <= end; i = column(i, g) === endColumn ? i + g.columns + startColumn - endColumn : i + 1)
yield i
}
const forEachCellInArea = (start: number, end: number, g: Grid, fn: (c: Cell | undefined, i: number) => void) => {
for (const i of cellsInArea(start, end, g)) fn(g.cells[i], i)
}
const allCellsInArea = (start: number, end: number, g: Grid, fn: (c: Cell | undefined, i: number) => boolean) => {
for (const i of cellsInArea(start, end, g)) {
if (!fn(g.cells[i], i)) return false
}
return true
}
/**
* Gets the index of the next gap in the grid that should be backfilled by 1×1
* tiles.
@@ -209,20 +227,6 @@ const fillGaps = (g: Grid): Grid => {
return result;
};
interface SlotsProps {
count: number;
}
/**
* Generates a number of empty slot divs.
*/
const Slots: FC<SlotsProps> = memo(({ count }) => {
const slots = new Array<ReactNode>(count);
for (let i = 0; i < count; i++)
slots[i] = <div className={styles.slot} key={i} />;
return <>{slots}</>;
});
export const NewVideoGrid: FC<Props> = ({
items,
disableAnimations,
@@ -263,7 +267,7 @@ export const NewVideoGrid: FC<Props> = ({
}
return rects;
}, [items, slotGridGeneration, slotGrid]);
}, [items, slotGridGeneration, slotGrid, gridBounds]);
const [grid, setGrid] = useReactiveState<Grid>(
(prevGrid = { generation: 0, columns: 6, cells: [] }) => {
@@ -313,7 +317,6 @@ export const NewVideoGrid: FC<Props> = ({
if (slotGridGeneration !== grid.generation) return prevTiles ?? [];
const slotCells = grid.cells.filter((c) => c?.slot) as Cell[];
console.log(slotGridGeneration, grid.generation, slotCells.length, slotRects.length, slotGrid?.getElementsByClassName(styles.slot).length)
return zipWith(slotCells, slotRects, (cell, rect) => ({
item: cell.item,
x: rect.x,
@@ -329,7 +332,7 @@ export const NewVideoGrid: FC<Props> = ({
tiles,
() => ({
key: ({ item }: Tile) => item.id,
from: (({ x, y, width, height }: Tile) => ({
from: ({ x, y, width, height }: Tile) => ({
opacity: 0,
scale: 0,
shadow: 1,
@@ -337,9 +340,7 @@ export const NewVideoGrid: FC<Props> = ({
y,
width,
height,
// react-spring's types are bugged and need this to be a function with no
// parameters to infer the spring type
})) as unknown as () => TileSpring,
}),
enter: { opacity: 1, scale: 1 },
update: ({ x, y, width, height }: Tile) => ({ x, y, width, height }),
leave: { opacity: 0, scale: 0 },
@@ -350,18 +351,35 @@ export const NewVideoGrid: FC<Props> = ({
delay: (key: string) => (key === "zIndex" ? 500 : 0),
}),
[tiles, disableAnimations]
);
// react-spring's types are bugged and can't infer the spring type
) as unknown as [TransitionFn<Tile, TileSpring>, SpringRef<TileSpring>];
const slotGridStyle = useMemo(() => {
const columnCount = gridBounds.width >= 800 ? 6 : 3;
const columnCount = 6
const areas = new Array<(number | null)[]>(Math.ceil(grid.cells.length / grid.columns))
for (let i = 0; i < areas.length; i++) areas[i] = new Array<number | null>(grid.columns).fill(null)
let slotId = 0
for (let i = 0; i < grid.cells.length; i++) {
const cell = grid.cells[i]
if (cell?.slot) {
const slotEnd = i + cell.columns - 1 + grid.columns * (cell.rows - 1)
forEachCellInArea(i, slotEnd, grid, (_c, j) => areas[row(j, grid)][column(j, grid)] = slotId)
slotId++
}
}
return {
gridTemplateAreas: areas.map(row => `'${row.map(slotId => slotId === null ? "." : `s${slotId}`).join(" ")}'`).join(" "),
gridTemplateColumns: `repeat(${columnCount}, 1fr)`,
};
}, [gridBounds]);
}, [grid]);
const bindTile = useDrag(
useCallback(({ event, tap }) => {
({ event, tap, args }) => {
event.preventDefault();
const tileId = args[0] as string
if (tap) {
// TODO: When enlarging tiles, add the minimum number of rows required
@@ -370,11 +388,105 @@ export const NewVideoGrid: FC<Props> = ({
// displace overlapping tiles, and then backfill.
// When unenlarging tiles, consider doing that in reverse (deleting
// rows and displacing tiles. pushing tiles outwards might be necessary)
setGrid(g => {
const from = g.cells.findIndex(c => c?.item.id === tileId)
if (from === -1) return g // Tile removed, no change
const fromWidth = g.cells[from]!.columns
const fromHeight = g.cells[from]!.rows
const [toWidth, toHeight] = fromWidth === 1 && fromHeight === 1 ? [3, 2] : [1, 1]
const newRows = Math.ceil((toWidth * toHeight - fromWidth * fromHeight) / g.columns)
const candidateWidth = toWidth
const candidateHeight = toHeight - newRows
const slotStarts = new Array<number>(g.cells.length)
g.cells.forEach((c, start) => {
if (c === undefined || c.item.id === tileId) {
slotStarts[start] = start
} else if (c.slot) {
const end = start + c.columns - 1 + g.columns * (c.rows - 1)
forEachCellInArea(start, end, g, (_c, i) => slotStarts[i] = start)
} else if (slotStarts[start] === undefined) {
slotStarts[start] = start
}
})
const nextScanLocations = new Set<number>([from])
const scanColumnOffset = Math.floor((toWidth - 1) / 2)
const scanRowOffset = Math.floor((toHeight - 1) / 2)
let to: number | null = null
const displaceable = (c: Cell | undefined, i: number): boolean => c === undefined || (c.columns === 1 && c.rows === 1) || g.cells[slotStarts[i]]?.item.id === tileId
for (const scanLocation of nextScanLocations) {
const start = scanLocation - scanColumnOffset - g.columns * scanRowOffset
const end = start + candidateWidth - 1 + g.columns * (candidateHeight - 1)
const startColumn = column(start, g);
const endColumn = column(end, g);
if (start >= 0 && end < g.cells.length && endColumn - startColumn + 1 === candidateWidth) {
if (allCellsInArea(start, end, g, displaceable)) {
to = start
break
}
}
if (startColumn > 0) nextScanLocations.add(scanLocation - 1)
if (endColumn < g.columns - 1) nextScanLocations.add(scanLocation + 1)
nextScanLocations.add(scanLocation - g.columns)
nextScanLocations.add(scanLocation + g.columns)
}
if (to === null) return g
const gappyGrid: Grid = {
...g,
generation: g.generation + 1,
cells: new Array(g.cells.length + newRows * g.columns),
}
const toRow = row(to, g)
for (let src = 0; src < g.cells.length; src++) {
if (g.cells[src]?.item.id !== tileId) {
const dest = row(src, g) > toRow + toHeight - 1 ? src + g.columns * newRows : src
gappyGrid.cells[dest] = g.cells[src]
}
}
const displacedTiles: Cell[] = []
const toEnd = to + toWidth - 1 + g.columns * (toHeight - 1)
forEachCellInArea(to, toEnd, gappyGrid, (c, i) => {
if (c !== undefined) displacedTiles.push(c)
gappyGrid.cells[i] = {
item: g.cells[from]!.item,
slot: i === to,
columns: toWidth,
rows: toHeight,
}
})
for (let i = 0; displacedTiles.length > 0; i++) {
if (gappyGrid.cells[i] === undefined) gappyGrid.cells[i] = displacedTiles.shift()
}
const nonGappy = fillGaps(gappyGrid)
console.log(`${g.cells.length} => ${nonGappy.cells.length}, ${g.generation} => ${nonGappy.generation}`)
return nonGappy
})
}
}, []),
},
{ filterTaps: true, pointer: { buttons: [1] } }
);
const slots = useMemo(() => {
const slots = new Array<ReactNode>(items.length);
for (let i = 0; i < items.length; i++)
slots[i] = <div className={styles.slot} key={i} style={{ gridArea: `s${i}` }} />;
return slots
}, [items.length])
// Render nothing if the bounds are not yet known
if (gridBounds.width === 0) {
return <div ref={gridRef} className={styles.grid} />;
@@ -388,7 +500,7 @@ export const NewVideoGrid: FC<Props> = ({
className={styles.slotGrid}
data-generation={grid.generation}
>
<Slots count={items.length} />
{slots}
</div>
{tileTransitions(({ shadow, ...style }, tile) =>
children({