Make tiles resizable and fix some miscellaneous bugs
This commit is contained in:
@@ -2,7 +2,7 @@
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position: relative;
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flex-grow: 1;
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padding: 0 22px;
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overflow-y: scroll;
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overflow-y: auto;
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}
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.slotGrid {
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@@ -1,10 +1,8 @@
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import { useTransition } from "@react-spring/web";
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import { SpringRef, TransitionFn, useTransition } from "@react-spring/web";
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import { useDrag } from "@use-gesture/react";
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import React, {
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FC,
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memo,
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ReactNode,
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useCallback,
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useEffect,
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useMemo,
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useState,
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@@ -25,6 +23,7 @@ interface Cell {
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/**
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* Whether this cell is the first cell of the containing slot.
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*/
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// TODO: Rename to 'start'?
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slot: boolean;
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/**
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* The width, in columns, of the containing slot.
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@@ -122,6 +121,25 @@ const findLast1By1Index = (g: Grid): number | null =>
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const row = (index: number, g: Grid): number => Math.floor(index / g.columns);
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const column = (index: number, g: Grid): number => index % g.columns;
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function* cellsInArea(start: number, end: number, g: Grid): Generator<number, void, unknown>{
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const startColumn = column(start, g)
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const endColumn = column(end, g)
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for (let i = start; i <= end; i = column(i, g) === endColumn ? i + g.columns + startColumn - endColumn : i + 1)
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yield i
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}
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const forEachCellInArea = (start: number, end: number, g: Grid, fn: (c: Cell | undefined, i: number) => void) => {
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for (const i of cellsInArea(start, end, g)) fn(g.cells[i], i)
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}
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const allCellsInArea = (start: number, end: number, g: Grid, fn: (c: Cell | undefined, i: number) => boolean) => {
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for (const i of cellsInArea(start, end, g)) {
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if (!fn(g.cells[i], i)) return false
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}
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return true
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}
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/**
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* Gets the index of the next gap in the grid that should be backfilled by 1×1
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* tiles.
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@@ -209,20 +227,6 @@ const fillGaps = (g: Grid): Grid => {
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return result;
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};
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interface SlotsProps {
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count: number;
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}
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/**
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* Generates a number of empty slot divs.
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*/
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const Slots: FC<SlotsProps> = memo(({ count }) => {
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const slots = new Array<ReactNode>(count);
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for (let i = 0; i < count; i++)
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slots[i] = <div className={styles.slot} key={i} />;
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return <>{slots}</>;
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});
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export const NewVideoGrid: FC<Props> = ({
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items,
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disableAnimations,
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@@ -263,7 +267,7 @@ export const NewVideoGrid: FC<Props> = ({
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}
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return rects;
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}, [items, slotGridGeneration, slotGrid]);
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}, [items, slotGridGeneration, slotGrid, gridBounds]);
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const [grid, setGrid] = useReactiveState<Grid>(
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(prevGrid = { generation: 0, columns: 6, cells: [] }) => {
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@@ -313,7 +317,6 @@ export const NewVideoGrid: FC<Props> = ({
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if (slotGridGeneration !== grid.generation) return prevTiles ?? [];
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const slotCells = grid.cells.filter((c) => c?.slot) as Cell[];
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console.log(slotGridGeneration, grid.generation, slotCells.length, slotRects.length, slotGrid?.getElementsByClassName(styles.slot).length)
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return zipWith(slotCells, slotRects, (cell, rect) => ({
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item: cell.item,
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x: rect.x,
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@@ -329,7 +332,7 @@ export const NewVideoGrid: FC<Props> = ({
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tiles,
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() => ({
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key: ({ item }: Tile) => item.id,
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from: (({ x, y, width, height }: Tile) => ({
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from: ({ x, y, width, height }: Tile) => ({
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opacity: 0,
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scale: 0,
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shadow: 1,
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@@ -337,9 +340,7 @@ export const NewVideoGrid: FC<Props> = ({
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y,
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width,
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height,
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// react-spring's types are bugged and need this to be a function with no
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// parameters to infer the spring type
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})) as unknown as () => TileSpring,
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}),
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enter: { opacity: 1, scale: 1 },
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update: ({ x, y, width, height }: Tile) => ({ x, y, width, height }),
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leave: { opacity: 0, scale: 0 },
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@@ -350,18 +351,35 @@ export const NewVideoGrid: FC<Props> = ({
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delay: (key: string) => (key === "zIndex" ? 500 : 0),
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}),
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[tiles, disableAnimations]
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);
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// react-spring's types are bugged and can't infer the spring type
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) as unknown as [TransitionFn<Tile, TileSpring>, SpringRef<TileSpring>];
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const slotGridStyle = useMemo(() => {
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const columnCount = gridBounds.width >= 800 ? 6 : 3;
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const columnCount = 6
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const areas = new Array<(number | null)[]>(Math.ceil(grid.cells.length / grid.columns))
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for (let i = 0; i < areas.length; i++) areas[i] = new Array<number | null>(grid.columns).fill(null)
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let slotId = 0
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for (let i = 0; i < grid.cells.length; i++) {
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const cell = grid.cells[i]
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if (cell?.slot) {
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const slotEnd = i + cell.columns - 1 + grid.columns * (cell.rows - 1)
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forEachCellInArea(i, slotEnd, grid, (_c, j) => areas[row(j, grid)][column(j, grid)] = slotId)
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slotId++
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}
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}
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return {
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gridTemplateAreas: areas.map(row => `'${row.map(slotId => slotId === null ? "." : `s${slotId}`).join(" ")}'`).join(" "),
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gridTemplateColumns: `repeat(${columnCount}, 1fr)`,
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};
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}, [gridBounds]);
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}, [grid]);
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const bindTile = useDrag(
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useCallback(({ event, tap }) => {
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({ event, tap, args }) => {
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event.preventDefault();
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const tileId = args[0] as string
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if (tap) {
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// TODO: When enlarging tiles, add the minimum number of rows required
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@@ -370,11 +388,105 @@ export const NewVideoGrid: FC<Props> = ({
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// displace overlapping tiles, and then backfill.
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// When unenlarging tiles, consider doing that in reverse (deleting
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// rows and displacing tiles. pushing tiles outwards might be necessary)
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setGrid(g => {
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const from = g.cells.findIndex(c => c?.item.id === tileId)
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if (from === -1) return g // Tile removed, no change
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const fromWidth = g.cells[from]!.columns
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const fromHeight = g.cells[from]!.rows
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const [toWidth, toHeight] = fromWidth === 1 && fromHeight === 1 ? [3, 2] : [1, 1]
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const newRows = Math.ceil((toWidth * toHeight - fromWidth * fromHeight) / g.columns)
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const candidateWidth = toWidth
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const candidateHeight = toHeight - newRows
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const slotStarts = new Array<number>(g.cells.length)
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g.cells.forEach((c, start) => {
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if (c === undefined || c.item.id === tileId) {
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slotStarts[start] = start
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} else if (c.slot) {
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const end = start + c.columns - 1 + g.columns * (c.rows - 1)
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forEachCellInArea(start, end, g, (_c, i) => slotStarts[i] = start)
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} else if (slotStarts[start] === undefined) {
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slotStarts[start] = start
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}
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})
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const nextScanLocations = new Set<number>([from])
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const scanColumnOffset = Math.floor((toWidth - 1) / 2)
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const scanRowOffset = Math.floor((toHeight - 1) / 2)
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let to: number | null = null
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const displaceable = (c: Cell | undefined, i: number): boolean => c === undefined || (c.columns === 1 && c.rows === 1) || g.cells[slotStarts[i]]?.item.id === tileId
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for (const scanLocation of nextScanLocations) {
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const start = scanLocation - scanColumnOffset - g.columns * scanRowOffset
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const end = start + candidateWidth - 1 + g.columns * (candidateHeight - 1)
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const startColumn = column(start, g);
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const endColumn = column(end, g);
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if (start >= 0 && end < g.cells.length && endColumn - startColumn + 1 === candidateWidth) {
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if (allCellsInArea(start, end, g, displaceable)) {
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to = start
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break
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}
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}
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if (startColumn > 0) nextScanLocations.add(scanLocation - 1)
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if (endColumn < g.columns - 1) nextScanLocations.add(scanLocation + 1)
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nextScanLocations.add(scanLocation - g.columns)
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nextScanLocations.add(scanLocation + g.columns)
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}
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if (to === null) return g
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const gappyGrid: Grid = {
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...g,
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generation: g.generation + 1,
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cells: new Array(g.cells.length + newRows * g.columns),
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}
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const toRow = row(to, g)
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for (let src = 0; src < g.cells.length; src++) {
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if (g.cells[src]?.item.id !== tileId) {
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const dest = row(src, g) > toRow + toHeight - 1 ? src + g.columns * newRows : src
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gappyGrid.cells[dest] = g.cells[src]
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}
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}
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const displacedTiles: Cell[] = []
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const toEnd = to + toWidth - 1 + g.columns * (toHeight - 1)
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forEachCellInArea(to, toEnd, gappyGrid, (c, i) => {
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if (c !== undefined) displacedTiles.push(c)
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gappyGrid.cells[i] = {
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item: g.cells[from]!.item,
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slot: i === to,
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columns: toWidth,
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rows: toHeight,
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}
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})
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for (let i = 0; displacedTiles.length > 0; i++) {
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if (gappyGrid.cells[i] === undefined) gappyGrid.cells[i] = displacedTiles.shift()
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}
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const nonGappy = fillGaps(gappyGrid)
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console.log(`${g.cells.length} => ${nonGappy.cells.length}, ${g.generation} => ${nonGappy.generation}`)
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return nonGappy
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})
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}
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}, []),
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},
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{ filterTaps: true, pointer: { buttons: [1] } }
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);
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const slots = useMemo(() => {
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const slots = new Array<ReactNode>(items.length);
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for (let i = 0; i < items.length; i++)
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slots[i] = <div className={styles.slot} key={i} style={{ gridArea: `s${i}` }} />;
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return slots
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}, [items.length])
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// Render nothing if the bounds are not yet known
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if (gridBounds.width === 0) {
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return <div ref={gridRef} className={styles.grid} />;
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@@ -388,7 +500,7 @@ export const NewVideoGrid: FC<Props> = ({
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className={styles.slotGrid}
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data-generation={grid.generation}
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>
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<Slots count={items.length} />
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{slots}
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</div>
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{tileTransitions(({ shadow, ...style }, tile) =>
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children({
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